Unreal Engine 5 announced with stunning graphics and lighting effects

No one was expecting, but after a long period in secret, Epic Games decided to reveal the Unreal Engine 5. The announcement was made via a demo ran by the yet-to-be-announced PlayStation 5. The next generation of Epic 3D engine will be the backbone of several next-gen games on consoles, Android, iOS, and PCs. The Engine is also used in titles like Fortnite, PUBG, and more.

Unreal Engine 5 introduces Lumen and Nanite

With Unreal Engine 5, Epic wants to see the next level of games with the introduction of two new features dubbed Nanite and Lumen. Nanite is an update to the geometry pipeline. It increases the fidelity of the geometry in a game. Moreover, it also eases the development process since studios can easily implement this feature on their games. With the new engine, developers will also be able to import ZBrush sculpts, photogrammetry scans, or CAD data straight into the engine without having to optimize them. Nanite streams and scales geometry in real-time. There are no polygon count budgets, polygon memory, or draw call budgets to consider during the development process. Nanite can also mash a large amount of triangle data per frame. This massive count gives all objects in the game a real-life appearance.

Epic Games anuncia a Unreal Engine 5 e seu novo motor gráfico ...

Lumen, on the other hand, is a new real-time dynamic lighting system with multi-bounce global illumination. Lighting will be one of the biggest targets for games in the next generation, so it makes sense for Epic to adapt its engine to the needs. The new feature will allow developers to use the engine advanced lighting features. This way, they can save time developing specific lighting systems for each game or by relying on Ray Tracing

You can see both features in a video released by the company early today. You can have a full look at Unreal Engine 5 by checking the video below.

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