Technologies like Nvidia’s DLSS and AMD’s FSR are helping to improve gaming performance. They do this by integrating AI and other technologies to generate pixels and frames, which helps in improving gaming performances. On the other hand, Nvidia has responded to these concerns by stating that they plan to continue focusing on DLSS and AI technologies in the future.
Nvidia had a detailed discussion about DLSS and ray tracing technology. According to them, they believe that the gaming industry will somehow move away from running games at their basic resolution. Instead, they see resolution up-scaling as a smarter approach.
Technologies like DLSS, FSR, and XeSS can significantly boost frame rates while keeping the loss in image quality to a minimum. But as mentioned earlier, some gamers are concerned that these technologies might become necessary for games to perform well. For example, the game Remnant II has system requirements that make use of up-scaling, which some people are concerned about.
Even though these concerns are coming, Nvidia is defending this approach and continues to promote its AI technologies.
Nvidia and CD Projekt RED are confident that resolution up-scaling is the future
Digital Foundry and PCMR had a detailed interview with Nvidia and CD Projekt RED. They discussed the new DLSS 3.5 ray reconstruction feature and the path-tracing update for Cyberpunk 2077. In the interview, they also talked about Nvidia’s future plans and how DLSS affected the development of Cyberpunk.
Nvidia’s Bryan Catanzaro stated that rendering at native resolution is no longer the best option for image or graphical quality due to DLSS.Nvidia and CDPR think the same way as Both believe that path tracing changes the way Cyberpunk is presented. Without DLSS it would be impossible. Earlier tests showed that even Nvidia’s RTX 4090 had difficulty reaching 30fps at native 4K with path tracing. Although, DLSS 4K quality mode can even look better than native 4K.
Catanzaro compared native resolution to using brute force. He and CDPR’s Jakub Knapik explained that graphics rendering has always involved “cheats” like mipmapping and Level of Detail. Catanzaro also echoed Nvidia CEO Jensen Huang’s statement that Moore’s Law is dead, meaning that future significant advances will require techniques that save processing power. Many major PlayStation 5 and Xbox Series X games upscale from resolutions below 4K, often using FSR, supporting this stance. If these games do reach native 4K, it’s usually at 30fps.
This trend builds the emergence of 4K displays and AI-based up-scaling. Even if we compare games from the PlayStation 4 and PlayStation 3 eras, they often struggle to reach 1080p. Are you with Nvidia on this? Let us know in the comments below.